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TCP/IP Socket Programming in C and C++ (Client …
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How To Create TCP/IP Server and Client Connections in C++ …
WebIf an object is not moving, there is no need to send position. Likewise, if the client he already been sent a chunk if the world and it hadn't changed, don't send it again. Use some form of Area of Interest filtering to send only relevant things to each client. The client cant see an object 10 miles away, so don't send updates about that object. WebApr 11, 2024 · I want to use NATS to allow communication between a client and a server, but I want to use a public proxy server for the connection. However, it seems that the … WebApr 8, 2024 · There are several advantages to using TCP-based client-server architecture in C++: Reliability: TCP is a reliable protocol, which means that data is guaranteed to be … dana michaels attorney